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Connected Games Development Blog #2 (27/02/2026)
On the week starting on the 9th of February, I created a Unity project to start working on the Connected Game proper, following the tutorials for Photon Fusion found on their official website. Initially, I followed the tutorial for Fusion's Shared Mode, but eventually I switched over to the tutorial for Host Mode since that seemed more fitting for the type of game we had planned to make. After about a week, I had followed all of the official tutorials for Host Mode Basics and
scottgray500
2 days ago1 min read
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Connected Game Development Blog #1 (06/02/2026)
For the couple weeks of our assignment, most of it was spent getting everyone together. During the first week of term, only three out of the five members of our group (myself included) showed up on-campus for lectures, which wasn't very encouraging, but maybe I was just spoiled from all seven members of another group I was in showing up on the first lecture of a previous module. Regardless, I wrote down my ideas for the game, partially inspired by a first-person rock-paper-sc
scottgray500
Feb 62 min read
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Spirit Dart Development Blog
20/01/25 Having thought about what to make for my team's narrative game, I've decided to dig up an old game concept I've had since secondary school. To be brief, it's an action-adventure game set in Pompei, Italy where a tourist stumbles upon an ancient weapon that ends up setting them and their partners on an adventure across the city, culminating in them foiling a evil mastermind's plans to split Mount Vesuvius in half. Since this story dates back to when I was 16, I figure
scottgray500
Mar 27, 20255 min read
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