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Connected Game Development Blog #3 (29/03/2026)
After we all settled on our level concepts, the designers of the group started working on their block-out of the levels and I got to work on making the game itself. Since there weren't any written tutorials on the Photon website that fit what type of game we were making, I looked to their tutorial series on YouTube that covered the creation of a 3D multiplayer head-to-head platforming game. Unfortunately, these tutorial videos were published a few years ago and since then, bo
scottgray500
Mar 293 min read
Connected Game Development Blog #2 (27/02/2026)
On the week starting on the 9th of February, I created a Unity project to start working on the Connected Game proper, following the tutorials for Photon Fusion found on their official website. Initially, I followed the tutorial for Fusion's Shared Mode, but eventually I switched over to the tutorial for Host Mode since that seemed more fitting for the type of game we had planned to make. After about a week, I had followed all of the official tutorials for Host Mode Basics and
scottgray500
Feb 271 min read


Connected Game Development Blog #1 (06/02/2026)
For the couple weeks of our assignment, most of it was spent getting everyone together. During the first week of term, only three out of the five members of our group (myself included) showed up on-campus for lectures, which wasn't very encouraging, but maybe I was just spoiled from all seven members of another group I was in showing up on the first lecture of a previous module. Regardless, I wrote down my ideas for the game, partially inspired by a first-person rock-paper-sc
scottgray500
Feb 62 min read
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